OfficialPackage

The immediate answer

The patch is live as Carnival Hunt 0.5.6622, Steam build 24639738. Its central balance change is Rage: repeated stuns within a short period give the Hunter 15 seconds of stun immunity. Hunters also receive stronger compensation when the Bunny side contains a coordinated party.

The update makes match setup and navigation easier to read. Awakening now exposes the selected rooms, complete player roster, connection state, and scrollable tips. Most interactions gain a gray helper highlight, placed shortcut Ropes gain markers, and opened Final Gates remain highlighted.

Bunny teams can see one another's Madness and hear when someone reaches the limit. A fallen Bunny at zero Charge can now recover without a Shock Box. The official note also targets performance, replay, settings, Impostor, statistics, Jack Charge, MMR, Mannequin navigation, and tutorial problems.

OfficialPackage

Awakening, interactions, Ropes, and gates are clearer

The old standalone Awakening widget is removed and replaced by a component set for generated-room cards, match players, and manually scrollable tips. Eight room-card images are new, covering Amusement Hall, Carousel, Chess Court, Circus, Nocturne, Organ Hall, Plaza, and Ring.

A new helper-highlight ability scans highlightable actors, while interaction actors add the matching helper-highlight interfaces. Shortcut Ropes use a new Bunny marker ability and world focus widget. The Final Gate graph adds an all-player highlight path after opening.

The cooked marker graph names its minimum and maximum distance controls, but their final runtime distances are not safely recoverable as labeled values. The guide therefore preserves the official wording instead of inventing a range.

OfficialPackage

Rage limits stun chains and empty Bunnies can recover

The Hunter stun ability now tracks a StunCounter, enters Status.Hunter.Rage, and checks the Firework and Marble Balls stun tags separately. New Rage voice and loop audio ship with the implementation. The official duration is 15 seconds; the complete trigger window and reset sequence are not exposed as safely named cooked values.

The Bunny's zero-Charge passive also changes directly, corroborating the new recovery branch after a depleted fall. Exact recovery timing remains a live-test boundary, but a Shock Box is no longer the only stated route back up.

OfficialPackageCalculated

Hunter party compensation scales in four ways

Four new party-bonus objects implement Charge reduction, XP increase, starting Keys, and maximum traps. They are connected to the game mode, match-player roster, and final-statistics paths.

Applying the official formulas produces the following table. The percentage columns are calculated from the announcement; the client confirms the four systems and their party-player inputs.

Bunnies in partyHunter Charge useHunter XPExtra KeysExtra traps
1No reductionNo bonus00
25% less+5%+10
310% less+10%+2+1
415% less+15%+3+1
520% less+20%+4+2
OfficialPackage

Madness becomes team information

The Bunny HUD and Madness ability change so teammate state can be surfaced. The Madness state adds Noise.MadBunny, and the Noise UI data changes with it, corroborating the shared limit notification.

The packaged Bunny maximum remains 100. This update changes visibility and feedback rather than the published threshold.

OfficialPackage

Japanese shipped; Korean did not appear in this client

Japanese is fully present in the installed package. The ja-JP catalog contains 1,685 entries with Japanese script, where the prior build contained no Japanese-script entries.

The same package scan does not corroborate the announced Korean support. There is no ko-KR culture directory, Korean catalog, or Hangul string in the decoded Windows client. The mn-MN directory contains Mongolian Cyrillic and is not Korean. Korean may have missed this client delivery or depend on another path, so it remains announced but not package-confirmed.

OfficialPackage

Timeouts, replays, settings, and the wider fix pass

The effective project timeout is now 60 seconds. Build 0.5.6555 explicitly overrode both connection timers to 30 seconds; 0.5.6622 removes those overrides and inherits the engine's 60-second defaults. That confirms the final target while showing that the installed baseline was 30 seconds, not the 15 seconds stated in the note.

Replay controllers and HUD, settings menus, the Magician Hat and active Impostor, final-statistics widgets, player-state and MMR paths, Sisters HUD, Jack Charge, Mannequins, and tutorials all change directly. Dash and High Jump specifically remove their Strength-multiplier calls.

The Mannequin navigation agent's step height rises from 44 to 90 Unreal units, which is consistent with the stair fix. Crash elimination, replay integrity, final MMR award, settings behavior, and every navigation edge case still need runtime reproduction.

ConfigurationBeforeNow
Project version0.5.65550.5.6622
Connection timers30 s override60 s inherited
Steam/IP client-rate caps100,000200,000
Mannequin step height44 uu90 uu
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Unlisted: three passive gears and six recipes

The installed build adds three complete passive-gear records that were not named in the official patch note. Each includes an inventory item definition plus matching ability and gameplay-effect assets. Their unlock path is not exposed by the static package.

New passive gearRolePackaged effect
ShockBox EfficiencyBunny+25% Shock Box efficiency
Ticketman RecoveryShared Hunter+30% Ticketman recovery speed
Hat Snatcher Movement SpeedMagician+25% Snatcher movement speed

Six Common cosmetic recipes are also new, raising the crafting reference from 46 to 52 recipes: Default Mask, Impostor Mask, Morning Wig, Regular Glasses, Short Black Wig, and Sunglasses. Every new recipe uses quantities of two, four, and six Common materials, with the material families varying by cosmetic.

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Installed-build cross-check

A fresh 0.5.6622 conversion completed with 15,112 packages and zero failures. Against 0.5.6555, the comparison found 353 changed matched files, 105 additions, two removals, and 1,035 case-only path changes across 37,760 current physical files. The delta resolves to 234 touched package roots. Another 21 of 4,637 loose files changed.

All 15 decoded sources behind the guide's published match, Charge, scoring, progression, rank, region, chest, slot-machine, and floor-loot values are byte-identical to the previous build. Existing numeric reference pages therefore remain valid through 0.5.6622.

Official patch notes

Open the disclosure below to read the Steam announcement in its original categories and wording.

View original notes

NEW FEATURES

  • Awakening screen improved: Now you can see what rooms were chosen, all match players (also if they are connected or connecting) and tips that you can scroll on your own
  • Gray highlights are added. Generally object is highlighted with gray when you can interact with it (with couple exceptions). This should help players to locate points of interest easier
  • More tips added to read while awakening and waiting for map to load
  • After being placed, shortcut ropes are now marked with an icon and are always visible to bunnies from a certain distance
  • Final gates now remain highlighted after opening for the hunter and all bunnies
  • Fixed Hunter stun abuse by bunnies. Repeated stuns within a short period now trigger Rage, making the Hunter immune to stuns for 15 seconds. This prevents excessive stun chaining
  • Bunny can get up after falling without charge without shock box now
  • Hunter receives -5% charge consumption for each player in party (minus one)
  • Hunter receives +5% XP multiplier for each player in party (minus one)
  • Hunter receives +1 trap if there are 3 or 4 players in party OR +2 traps if there are 5 players in party
  • Hunter still receives +1 key for each player in party (minus one)
  • Bunnies can now see each other's madness level
  • Bunny makes notification noise for everyone when reaching the madness limit

LOCALIZATION

  • Korean language added
  • Japanese language added

FIXES

  • Massive FPS drop and crash (max objects limit reached) should be fixed
  • Corrupted/Missing replays should be fixed now
  • Settings are no longer applied each time gameplay menu is opened
  • Connection timeout increased from 15s to 60s (may help with getting kicked to the lobby from match)
  • Fixed an issue where the active imposter would not return to the magician after being picked up by the hat
  • Visual improvement of final player statistics
  • Jack charge particles causing FPS drop fixed
  • "Strength" modifier does not affect "Dash" and "High Jump" gears. System will be reworked soon
  • If you wait till server closes you won't receive MMR fixed
  • Added the Sister's mannequin count to the HUD abilities
  • Fixed mannequins being unable to use stairs in the Ring and several other areas
  • Tutorial fixes
Carnival Hunt on Steam · 9 August 2026