How it works
The Hunter's passive stun listener now maintains a StunCounter and can enter Status.Hunter.Rage. While Rage is active, additional stun chaining is blocked for the official 15-second window.
Rage is the anti-stun state added in build 0.5.6622. Repeated stuns within a short period make the Hunter immune to further stuns for 15 seconds.

Rage is the anti-stun state added in build 0.5.6622. Repeated stuns within a short period make the Hunter immune to further stuns for 15 seconds.
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
The Hunter's passive stun listener now maintains a StunCounter and can enter Status.Hunter.Rage. While Rage is active, additional stun chaining is blocked for the official 15-second window.
The packaged graph names separate Firework and Marble Balls stun tags. The exact count threshold, accumulation window, and reset timing are not safely exposed as labeled cooked values.
Bunny teams should stagger escape tools and use the immunity window to disengage instead of feeding more stuns into Rage.
Verified build: 0.5.6668 · Last mechanical change: Early Access Patch Note No. 5 (0.5.6622)