Rage is the anti-stun state added in build 0.5.6622. Repeated stuns within a short period make the Hunter immune to further stuns for 15 seconds.

OfficialPackage

Current values

Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.

Immunity duration
15 seconds
Official
Trigger
Repeated stuns within a short period
Official
Tracked stun types
Firework and Marble Balls tags are checked
Package
01

How it works

The Hunter's passive stun listener now maintains a StunCounter and can enter Status.Hunter.Rage. While Rage is active, additional stun chaining is blocked for the official 15-second window.

02

Interactions & counters

The packaged graph names separate Firework and Marble Balls stun tags. The exact count threshold, accumulation window, and reset timing are not safely exposed as labeled cooked values.

03

Practical use

Bunny teams should stagger escape tools and use the immunity window to disengage instead of feeding more stuns into Rage.

Verified build: 0.5.6668 · Last mechanical change: Early Access Patch Note No. 5 (0.5.6622)