Carnival HuntField Guide
A compact match reference for survivor and Hunter kits, practical values, room generation, door connections, and relevant in-game icons.
- Room blocks / floor
- 4
- Floors / match
- 4
- Relevant icons
- 61
- Playable roles
- 3
One answer per screen.
Pages are dense, searchable, and designed for a second monitor—no asset dump and no oversized article layout.
Build your loadout
Compare Bunny and Hunter pace, base kits, active and passive gear, and every exposed upgrade value.
Read the generated map
See the four-room floor loop, every door connection, seeded room pools, and floor-by-floor routes.
Decode gameplay symbols
Search only match-relevant artwork. Crafting, rank, reward, and decorative assets stay out of the guide.
Every floor has a center, two wings, and one connector joined by four doors.
Organ Hall shares Wing 1 with Amusement Hall; it is not guaranteed in a normal seed.
Speeds use m/s, km/h, time-to-range, and chase gaps instead of raw Unreal units.