Carnival Hunt GuideUnofficial player reference
Current game dataUpdated 28 July 2026
Rooms, doors & procedural floors

Floor Maps

Start with the four-room floor loop, then inspect how each room connects and which objective route appears on each level.

Active blocks / floor
4
Floors
4
Room rule
Loop
four paired doorways
Normal-match generation

Four active room blocks on every floor.

Each floor uses the same closed loop: Center → Wing 1 → Connector → Wing 2 → Center.

FLOOR LOOP4 rooms · 4 door pairs
One Carnival Hunt floor with a center room, two wings, and a connector joined by four door pairsDOOR 1DOOR 2DOOR 3DOOR 4CONNECTOR1 small roomWING 11 of 2 roomsWING 21 of 3 roomsCENTER1 of 3 rooms

Center and wings persist through F1–F4. The connector changes on each floor. The loop may rotate or reverse.

Seeded room pools

What can occupy each slot

The three large rooms persist from F1 to F4. The connector changes on each floor.

Center1 of 3
  • Carousel
  • Plaza
  • Ring
Wing 11 of 2
  • Organ Hall
  • Amusement Hall
Wing 21 of 3
  • Circus
  • Performance Hall
  • Chess Court
Connector1 / floor
  • Circus · 01
  • Circus · 02
  • Circus · 03
  • Circus · 04
  • Performance · 01
  • Performance · 02
  • Performance · 07
  • Performance · 08
Floor route explorer

Choose a room, then a floor

Select a room and floor. Plans are landmark-relative and can rotate in a generated match.

Map symbols
Room-plan legend Door opening Normal route Bypass / alternate Cog gate Up / landing Grand Door Room landmark
Floor
Selected slotWing 1 pool

Wing 1 pool

Organ Hall

F1
TOP-DOWN · ROOM-RELATIVELAVA PIT
Top-down schematic of Organ Hall, floor 1D1D2LAVA PITORGANSTARTNOT TO SCALE · MAY ROTATE IN-SEED
The lava pit is the compass: gated stairs run on one side; the High Striker ledge is across the perimeter walk.Landmark-relative
Floor objectiveHigh Striker gate + stair gate
Door connectionsCenterConnectorPositions can rotate; destinations do not.
Route guidance
Normal route

Use either the High Striker route or the gated stairs.

Bypass / caution

Balloon or trampoline can reach the High Striker ledge near the window.

DocumentedDoor adjacency is generator-derived; landmark placement is schematic.