How it works
Plaza can fill its decoded procedural slot as a four-floor room family. Each floor carries its own objective and route actors.
A single ascent on floors 1-3. The upper ziplines are free, with optional shortcuts. Current fixes cover the booth-room floor hole, the 2F Rope spot, and the 4F Impostor grab against a ziplining Bunny.

A single ascent on floors 1-3. The upper ziplines are free, with optional shortcuts. Current fixes cover the booth-room floor hole, the 2F Rope spot, and the 4F Impostor grab against a ziplining Bunny.
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
Plaza can fill its decoded procedural slot as a four-floor room family. Each floor carries its own objective and route actors.
Room objectives interact with carried keys, cogs, traversal items, Hunter control, and the team’s current route.
Call the room name and floor number together so teammates know both the landmark and the active objective variant.
These are decoded objective and route summaries, not wall-accurate tactical maps.
Verified build: 0.5.6668 · Last mechanical change: August 11 Update (0.5.6668)