OfficialPackage

The immediate answer

The August 11 update is live as Carnival Hunt 0.5.6668, Steam build 24675641. This is a repair-and-refinement release rather than a content drop: it completes the Key Settings rework, targets several match-state and interface failures, improves tutorials and Awakening, adjusts map collision, and replaces several notification and movement sounds.

The installed client adds no new gear, items, maps, or recipes. It does add the data and interface pieces behind the control rework, ships the previously missing Korean catalogs, changes Spanish localization, and includes direct package changes across every major area named in the Discord post.

OfficialPackage

Replays, inventories, chat, and match state

The reliability pass fixes keyboard input in replays, intermittent chat opening, Show/Hide Cursor behavior, inventory desynchronization, a profile panel remaining after Awakening, and an equipped item disappearing when a Rope is placed. Replay, chat, inventory, controller, player-state, Awakening, confirmation, and unload-phase packages all change directly.

Player coverage is also addressed: the developers say missing players in statistics and the left panel should be fixed, and the Magician win statistic now tracks consistently. The cautious “should be fixed” wording is preserved because a static client comparison cannot prove every live roster or replication edge case.

Two matchmaking corrections—being placed on the opposite side after searching as Bunny or Hunter, and being unable to stop matchmaking—were marked as not requiring a client update. They are therefore official server-side changes, not findings from the downloaded package.

OfficialPackage

Sisters, Bunnies, and Magician fixes

  • Premade Sisters should now receive their starting Keys.
  • The Sisters should no longer catch Bunnies through obstacles, and their clothing should display correctly after Mirror travel.
  • Bunny voice lines are disabled while playing dead.
  • Gate bypassing and the Plaza 4F Impostor grab against a ziplining Bunny were fixed.
  • The connecting-room cage Gear can be grabbed again, and a Bunny launched from a cannon should no longer collide with a Bunny standing on top of it.
  • If a match is interrupted, the Magician now receives the kill reward and resources for every surviving Bunny.
  • Selecting No in a confirmation window no longer causes the reported crash.

The relevant Sisters, Scissors, Bunny voice, cage, Gate, controller, player-state, cannon, Impostor, and statistics assets all changed in the installed package. Collision correctness and interrupted-match awards still require live reproduction because the authoritative result is decided at runtime or by the server.

OfficialPackage

The Key Settings rework is now packaged as a complete system

Six new data tables now separate Bunny and Hunter key configuration from Bunny, Magician, and Sisters validation rules, with a shared validation configuration table. A new gamepad key selector joins rewritten control, key-label, settings, and selector widgets.

The same pass fixes missing actions, missing validation, the Emote Wheel cursor, and smaller settings problems. Menu-opening performance was optimized, and the general and role-specific gameplay menus changed alongside the new control data.

OfficialPackage

Tutorial, Awakening, map, and collision work

Tutorial visual issues were fixed, the Magician can walk again in the tutorial, and broader tutorial improvements touch the manager, objective data, Rope event, tutorial maps, media hints, and tutorial widgets. Awakening received smaller follow-up adjustments after its Patch Note No. 5 rebuild.

Amusement Hall 3F has adjusted objective placement. Ring 2F fixes cover a Rope spot overlapping LeBox and the chandelier inside the Cupola; the Cupola opening should now support precise shots. Plaza, Carousel, Circus, Nocturne, Amusement Hall, tutorial, and several other room packages also changed, but only the locations named by the developers are treated as confirmed fixes.

OfficialPackage

Audio, VFX, and localization

The Magician gains a soft landing cue. New alert audio replaces the Magician invisibility, Sisters Scream, and maximum-Madness notifications, while new Glass Break and Teleport cues support the added Mirror-out sound layer. A lighter optimized Sisters landing animation replaces the previous asset.

Firework effects were optimized and adjusted. The package replaces the older colored-smoke Niagara system with a new smoke system and adds new impact audio, while the Firework projectile changes directly.

Korean is now genuinely present in the Windows client: five Korean localization catalogs were added and ko is staged by the game configuration. The Spanish game catalog also changed, matching the announced description-display fix. This closes the package gap left by Patch Note No. 5, which announced Korean before the audited client actually contained it.

OfficialPackage

Jack rewards changed; offer bands did not

The developers describe Jack's available rewards as optimized. The installed item-pool table was rewritten and no longer references Gold Chests, while the separate four-band offer-chance table and its legendary counter remain byte-identical. Static data identifies the catalog change but does not prove live selection odds or server overrides.

One unannounced crafting change is also present: the Common Collector recipe keeps its 2 / 4 / 6 / 8 quantity pattern but changes three material positions.

Collector ingredientBeforeNow
2-unit materialCommon ScissorsCommon Button
4-unit materialCommon BoltCommon Bolt
6-unit materialCommon WatchCommon Mirror
8-unit materialCommon ButtonCommon Watch
Package

Installed-build additions and removals

A fresh UE 5.4 conversion completed with 15,139 packages and zero failures. Against build 0.5.6622, the audit found 195 changed matched files, 71 additions, 17 removals, and 584 case-only path changes across 37,814 current physical files. Those deltas resolve to 151 touched package roots. Of 4,642 loose files, seven changed and five Korean catalogs were added.

The meaningful additions are input-validation tables, a gamepad key selector, Korean localization, notification and Mirror audio, an optimized Sisters landing animation, and revised Firework smoke. The meaningful removals are the replaced landing animation, older impact audio, and older Firework smoke system; regenerated shader files account for the remaining physical removals. No player-facing gear, item, room, or recipe definition was removed.

All 15 core numeric sources behind match settings, Charge, scoring, progression, ranks, regions, chests, slot-machine offer bands, and floor loot are byte-identical. Those permanent guide values remain current through 0.5.6668.

Official

Bugcatcher recognition is being prepared

The developers say they are compiling a list of players whose bug reports have actively helped the game. The first group will receive a Bugcatcher tag and its corresponding skin soon.

The reward is intentionally selective so the skin and status continue to recognize meaningful bug-reporting work. No recipient list, qualification threshold, or distribution date has been announced yet.

Developer update notes

Open the disclosure below for the supplied Discord notes, grouped and lightly edited for punctuation and readability.

View the complete Discord change list

RELIABILITY, INTERFACE, AND MATCH FLOW

  • Keyboard not working in replay fixed
  • More logs added to locate the hang-detected crash on start
  • Chat not opening sometimes fixed
  • Show/Hide Cursor fixed
  • Sisters not receiving Keys at the start with premade Bunnies fixed
  • Selecting No in the confirmation window causing a crash fixed
  • Sisters catching Bunnies through obstacles fixed
  • Inventories desynchronizing fixed
  • Bunny voice lines are now disabled while playing dead
  • Player profile remaining on screen after Awakening ends fixed
  • An item held while placing a Rope disappearing forever fixed
  • Not all players appearing in statistics and the left panel should be fixed
  • Gate bypassing fixed

CHARACTERS, REWARDS, AND INTERACTIONS

  • Sisters clothing display after entering the Mirror fixed
  • The Impostor grabbing a ziplining Bunny on Plaza 4F fixed
  • Rewards available from Jack optimized
  • Gear in the connecting-room cage can be grabbed again
  • A soft landing sound effect added for the Magician
  • The Magician now receives kill rewards and resources for all living Bunnies when a match is interrupted
  • A cannon-launched Bunny colliding with a Bunny standing on top fixed
  • Magician win statistics not always tracking fixed

SETTINGS UPDATE

  • Key Settings rework and functionality finished
  • Cursor disappearing on the Emote Wheel fixed
  • Other small settings fixes
  • Validation fixed and validation tables optimized
  • Missing actions in Key Settings fixed
  • Menu-opening performance optimized

TUTORIAL, AWAKENING, AUDIO, AND VFX

  • Tutorial visual issues fixed
  • Awakening received small adjustments
  • Firework VFX optimized and adjusted
  • Magician not walking in the tutorial fixed
  • Magician invisibility notification sound changed
  • Sisters Scream notification sound changed
  • Bunny maximum-Madness notification sound changed
  • Tutorial improvements
  • Mirror-out SFX layer added

LOCALIZATION AND MAPS

  • Korean language display fixed
  • Spanish description display fixed
  • Amusement Hall 3F objective placement adjusted
  • Ring 2F Rope spot overlap with LeBox fixed
  • Ring 2F chandelier collision inside the Cupola fixed; precision shots can now pass through the Cupola opening

NO CLIENT UPDATE REQUIRED

  • Searching as Bunny and being placed in the Hunter lobby, or vice versa, fixed
  • Unable to stop matchmaking fixed
Carnival Hunt on Discord · 11 August 2026