How it works
Places fake Bunny puppets near objectives or passages. A caught Bunny must pass skill checks; failures remove protection.
Places fake Bunny puppets near objectives or passages. A caught Bunny must pass skill checks; failures remove protection.

Places fake Bunny puppets near objectives or passages. A caught Bunny must pass skill checks; failures remove protection.
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
Places fake Bunny puppets near objectives or passages. A caught Bunny must pass skill checks; failures remove protection.
Bunnies in Panic no longer trigger Impostors, active Impostors no longer collide with the Magician, and shared Trap Tamer gear can raise the Magician's Impostor maximum by one. Build 0.5.6622 repairs the active Impostor's return path after the Hat picks it up; build 0.5.6668 fixes the Plaza 4F zipline grab case.
Treat the exposed values as mechanical boundaries, then adapt to the room and opposing loadout.
Verified build: 0.5.6668 · Last mechanical change: August 11 Update (0.5.6668)