The Magician is the faster packaged Hunter. He controls routes with Impostors, catches at range with Hat Trick, and trades visibility for repositioning. Build 0.5.6668 adds soft-landing audio and corrects tutorial movement, interrupted-match rewards, and win tracking.

PackageCalculatedNot exposedOfficial

Current values

Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.

Movement speed
8.4 m/s
fastest current HunterPackage
Vs Bunny walk
+5.0 m/s
2.47× Bunny walking paceCalculated
Vs Bunny sprint
+1.6 m/s
24% faster than Bunny sprintCalculated
Charge
100 max
key-powered Hunter resourcePackage
Sprint multiplier
No boost
stays at 8.4 m/sPackage
Attack speed
Animation-driven
no rate stat in attributesNot exposed

Magician abilities

Base abilities are separated from the active and passive gear selected in a loadout.

Ranged catch

Hat Trick

Throws the hat and lets the hand briefly search for and lock onto nearby Bunnies. Holding Alt temporarily cancels the lock.

  • Catch cycle is montage/state-driven
Trap

Imposters

Places fake Bunny puppets near objectives or passages. A caught Bunny must pass skill checks; failures remove protection.

  • 90 s configured trap cooldown
  • +1 with Trap Tamer
Open mechanic
Stealth / travel

Disappearing Act

Becomes invisible to approach survivors and can travel through a booth to recover position or change floors.

  • Duration and cooldown unresolved
Special

Magician Cards

Periodically offers two random active or passive cards. A card can be planted only after emptying a caught Bunny's pockets.

  • Two random choices
  • Exact interval unresolved

Packaged Magician card effects

These are a separate mid-match special system rather than lobby gear. The values are maximum planted durations; a card can trigger or be removed earlier.

CardEffectMaximum planted durationEvidence
Faker SeerHighlights a Bunny who plays dead180 secondsPackage
SnitchHighlights the closest Bunnies180 secondsPackage
Oil LeakMakes a Bunny leave a trail60 secondsPackage
Tiny PocketBlocks four inventory slots180 secondsPackage
Costly MovesMakes a Bunny drain charge faster120 secondsPackage
UnchargablePrevents a Bunny from being charged120 secondsPackage
On CommandForces a Bunny to play dead120 secondsPackage
Vanished ItemDissolves the held item, except gear120 secondsPackage
CarelessDrops all items from the Bunny's pockets120 secondsPackage

Verified build: 0.5.6668 · Last mechanical change: August 11 Update (0.5.6668)