Ring adds a zipline on every ascent floor and asks for more cogs than the other center rooms. Current fixes cover the ceiling and lamp, the 3F Rope, a blocked 1F Ticketman, the 1F bench, Mannequin stairs, and the 2F LeBox Rope spot and Cupola chandelier.
Immediate answer
Ring adds a zipline on every ascent floor and asks for more cogs than the other center rooms. Current fixes cover the ceiling and lamp, the 3F Rope, a blocked 1F Ticketman, the 1F bench, Mannequin stairs, and the 2F LeBox Rope spot and Cupola chandelier.
OfficialPackageNot exposed
Current build
Current values
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
Official room reference
Ring ceiling collision fix
Official
Official room reference
Ring 1F lamp fix
Official
Official room reference
Ring 3F rope and Ring 1F Ticketman fixes
Official
Official room reference
Ring 1 bench softlock fix
Official
Official room reference
Ring 2F Rope and Cupola collision fixes
Official
Live selection path
Unresolved
Not exposed
01
How it works
Ring adds a zipline on every ascent floor and asks for more cogs than the other center rooms. Current fixes cover the ceiling and lamp, the 3F Rope, a blocked 1F Ticketman, the 1F bench, Mannequin stairs, and the 2F LeBox Rope spot and Cupola chandelier.
02
Interactions & counters
Room objectives interact with carried keys, cogs, traversal items, Hunter control, and the team’s current route.
03
Practical use
Call the room name and floor number together so teammates know both the landmark and the active objective variant.