How it works
Amusement Hall can fill its decoded procedural slot as a four-floor room family. Each floor carries its own objective and route actors.
Team routes matter here: the coaster and cannon need a key and another Bunny to launch you. Later fixes block the 3F wall opening, adjust 2F Gear spawning, repair collision, and reposition the 3F objective.

Team routes matter here: the coaster and cannon need a key and another Bunny to launch you. Later fixes block the 3F wall opening, adjust 2F Gear spawning, repair collision, and reposition the 3F objective.
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
Amusement Hall can fill its decoded procedural slot as a four-floor room family. Each floor carries its own objective and route actors.
Room objectives interact with carried keys, cogs, traversal items, Hunter control, and the team’s current route.
Call the room name and floor number together so teammates know both the landmark and the active objective variant.
These are decoded objective and route summaries, not wall-accurate tactical maps.
Verified build: 0.5.6668 · Last mechanical change: August 11 Update (0.5.6668)