The Sisters move more slowly than the Magician but retain movement during many actions. Their current kit uses the shorter Scissors and Confusion windows from August 4; build 0.5.6668 also fixes starting Keys, obstacle catches, Mirror clothing, and related alert and travel audio.

PackageCalculatedNot exposedOfficial

Current values

Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.

Movement speed
7.2 m/s
1.2 m/s below the MagicianPackage
Vs Bunny walk
+3.8 m/s
2.12× Bunny walking paceCalculated
Vs Bunny sprint
+0.4 m/s
6% faster than Bunny sprintCalculated
Charge
100 max
key-powered Hunter resourcePackage
Scissors throw
100 m/s
40 m max range in 0.4 secondsPackage
Attack speed
No rate stat
Scissors cycle is state-drivenNot exposed

Sisters abilities

Base abilities are separated from the active and passive gear selected in a loadout.

Ranged catch / stun

Scissors

A tap throws the Scissors to grab a downed Bunny or stun a standing one for two seconds. A failed catch now Stuns for one second. Holding the throw on a standing target starts a pull skill check; Patch №2 halves its success zone, and build 0.5.6668 fixes catches through obstacles.

  • 40 m max throw
  • 2 s hit Stun
  • 1 s failed-catch Stun
  • 100 m/s throw
  • 75 m/s pull
  • 50% smaller pull success zone
Open mechanic
Area control

Scream of Pain

The Nice Sister knocks nearby Bunnies away and applies Confusion instead of Stun. Confused Bunnies can move but cannot sprint. Scissors embedded in a surface can carry the Scream to that point; build 0.5.6668 replaces the notification sound.

  • 20 m configured radius
  • 3 s configured Confusion
  • 5 charge
  • 15 m/s horizontal push
  • +5 m/s vertical push
Open mechanic
Minion command

Mannequin Control

The Evil Sister awakens a floor Mannequin, assigns a guard point or patrol route, then confirms the command. Active Mannequins persist, but Radar can detect them and Bunnies can free trapped teammates by interacting.

  • No activation cooldown
  • No energy cost
  • 1 guard or 2–3 patrol points
  • Radar-visible while active
Open mechanic
Travel

Small Mirror

Travels like the Magician's booth system but leaves one return Mannequin. Reusing the ability or using RMB in a mirror returns to it; Patch №2 fixes the RMB return failing during mirror cooldown, and build 0.5.6668 fixes post-travel clothing and adds Mirror-out audio.

  • 1 return copy at a time
  • Cooldown value unresolved
  • RMB cooldown interaction fixed
Open mechanic

Verified build: 0.5.6668 · Last mechanical change: August 11 Update (0.5.6668)