How it works
The Evil Sister awakens a floor Mannequin, assigns a guard point or patrol route, then confirms the command. Active Mannequins persist, but Radar can detect them and Bunnies can free trapped teammates by interacting.
The Evil Sister awakens a floor Mannequin, assigns a guard point or patrol route, then confirms the command. Active Mannequins persist, but Radar can detect them and Bunnies can free trapped teammates by interacting.

The Evil Sister awakens a floor Mannequin, assigns a guard point or patrol route, then confirms the command. Active Mannequins persist, but Radar can detect them and Bunnies can free trapped teammates by interacting.
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
The Evil Sister awakens a floor Mannequin, assigns a guard point or patrol route, then confirms the command. Active Mannequins persist, but Radar can detect them and Bunnies can free trapped teammates by interacting.
Active Mannequins can be detected with Radar, another Bunny can release a trapped teammate, and Bunnies can place mousetraps on Trap Mannequins. After a trap Mannequin is deactivated, the Sisters must repair it before activating it again. Shared Trap Tamer gear can raise the Sisters' Mannequin maximum by one. Build 0.5.6622 adds a Mannequin count to the Sisters HUD and raises the navigation step height used for stairs.
Treat the exposed values as mechanical boundaries, then adapt to the room and opposing loadout.
Verified build: 0.5.6668 · Last mechanical change: Early Access Patch Note No. 5 (0.5.6622)