A tap throws the Scissors to grab a downed Bunny or stun a standing one for two seconds. A failed catch now Stuns for one second. Holding the throw on a standing target starts a pull skill check; Patch №2 halves its success zone, and build 0.5.6668 fixes catches through obstacles.
Immediate answer
A tap throws the Scissors to grab a downed Bunny or stun a standing one for two seconds. A failed catch now Stuns for one second. Holding the throw on a standing target starts a pull skill check; Patch №2 halves its success zone, and build 0.5.6668 fixes catches through obstacles.
PackageOfficial
Current build
Current values
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
Current value
40 m max throw
Package
Current value
2 s hit Stun
Package
Current value
1 s failed-catch Stun
Package
Current value
100 m/s throw
Package
Current value
75 m/s pull
Package
Current value
50% smaller pull success zone
Package
01
How it works
A tap throws the Scissors to grab a downed Bunny or stun a standing one for two seconds. A failed catch now Stuns for one second. Holding the throw on a standing target starts a pull skill check; Patch №2 halves its success zone, and build 0.5.6668 fixes catches through obstacles.
02
Interactions & counters
The 40-metre throw and shorter Stun windows remain current. Build 0.5.6668 also fixes the Sisters catching Bunnies through obstacles.
03
Practical use
Use the projectile to threaten open lanes; Bunnies should break sightlines before the pull check begins.