How it works
Four new party-bonus objects read the party-player count and apply the matching Charge, XP, Key, and trap adjustment to the Hunter.
Build 0.5.6622 compensates the Hunter when Bunnies queue as a party, scaling Charge use, XP, starting Keys, and maximum traps with party size.

Build 0.5.6622 compensates the Hunter when Bunnies queue as a party, scaling Charge use, XP, starting Keys, and maximum traps with party size.
Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.
Four new party-bonus objects read the party-player count and apply the matching Charge, XP, Key, and trap adjustment to the Hunter.
At a five-Bunny party, the official formulas produce 20% less Hunter Charge consumption, +20% XP, four extra starting Keys, and two extra traps. Solo Bunnies do not add compensation.
A coordinated premade should expect a better-supplied Hunter and plan objectives around the extra trap and Key pressure.
Verified build: 0.5.6668 · Last mechanical change: Early Access Patch Note No. 5 (0.5.6622)