Build 0.5.6622 compensates the Hunter when Bunnies queue as a party, scaling Charge use, XP, starting Keys, and maximum traps with party size.

OfficialPackageCalculated

Current values

Values are shown exactly where the installed build exposes them. Unknown runtime behavior stays unknown.

Per additional party member
5% less Charge use, +5% XP, +1 Key
Official
Party of 3 or 4
+1 maximum trap
Official
Party of 5
+2 maximum traps
Official
01

How it works

Four new party-bonus objects read the party-player count and apply the matching Charge, XP, Key, and trap adjustment to the Hunter.

02

Interactions & counters

At a five-Bunny party, the official formulas produce 20% less Hunter Charge consumption, +20% XP, four extra starting Keys, and two extra traps. Solo Bunnies do not add compensation.

03

Practical use

A coordinated premade should expect a better-supplied Hunter and plan objectives around the extra trap and Key pressure.

Verified build: 0.5.6668 · Last mechanical change: Early Access Patch Note No. 5 (0.5.6622)