UpdatesEarly Access Patch Note №2
28 July 2026 · Early Access update

Early Access Patch Note №2

The practical headline: the Sisters still control space, but Bunnies keep moving under Scream and gain clearer answers to active Mannequins.

New status
Confusion
cannot sprint
Scream cost
5
raw charge
Regions
3
multi-select
Scream

Knockback, then deny sprint

Scream of Pain now applies Confusion instead of Stun. The current package configures five seconds of no-sprint pressure.

Radar

Scan active Mannequins

Radar becomes direct Sisters counterplay: use it to identify an activated Mannequin before the team commits to a route.

Rescue

Interact to free a teammate

A Bunny trapped by a Mannequin is no longer only a Hunter setup. Another Bunny can approach and release them.

Decoded from the updated game

What the current package corroborates

These are not guesses from the changelog wording; the relevant effects, state references, and interactions exist in the new files.

Package

Confusion replaces Scream's Stun

The current Scream zone references GE_Confusion. Its tags include CantSprint, and the zone exposes a configured 5 second duration.

Package

Scream consumes 5 charge

The current charge table adds Hunter.ExecuteSpecial at 5, referenced by the Sisters Scream state.

Package

Radar reads active Mannequins

The current Radar blueprint references the Sisters trap Mannequin and its state component.

Package

Bunny rescue interaction exists

The current Sisters Mannequin exposes survivor interaction and interaction-enable logic.

Complete player-facing changelog

Everything in the July 28 note

Grouped so the whole patch does not compete for attention at once.

01
Sisters balanceMore audible tracking, weaker lockdown, and a tighter ranged skill check.
7
  • The Sisters’ footsteps are louder.
  • The success zone for the Sisters’ Range Ability skill check is reduced by half.
  • Scream of Pain applies Confusion instead of Stun.
  • Sisters ability charge consumption has changed.
  • The mannequin release skill check has been rebalanced.
  • Scissors catch is improved when taking Bunnies from Mannequins.
  • Mannequin sound effects are improved.
02
Bunny counterplayPanic is safer around traps, and active Mannequins have two new answers.
5
  • Confusion is a new status effect: the Bunny cannot sprint.
  • A Bunny in Panic no longer triggers Impostors or Mannequins.
  • Radar can now detect active Mannequins.
  • Bunnies can free each other from Mannequins by interacting with them.
  • Empty chests have been removed.
03
Gameplay & stability fixesInteraction failures, rubber-banding, replay crashes, and several collision issues are addressed.
8
  • RMB teleporting to the return Mannequin during mirror cooldown is fixed.
  • Server throttling exceptions are fixed; rubber-banding should be improved.
  • Interaction with Jack is fixed.
  • Getting stuck in a pile and other interactions is fixed.
  • The replay-view crash is fixed.
  • Hunter gear descriptions are fixed.
  • Ring ceiling collision is fixed.
  • The floor-hole collision in the Plaza booth room is fixed.
04
Server regionsPlayers can choose one or several regions by ping beside the Play button.
4
  • Central EU is available.
  • East US is available.
  • North-East Asia is available.
  • Multiple regions can be selected.

The original announcement warned about possible matchmaking trouble for roughly 30 minutes while regions were added. That was a release-time notice, not an ongoing warning.

Sources

Package evidence leads this post

The full wording comes from the supplied Early Access Patch Note №2. The community wiki is linked as an additional patch-history reference; official developer notes remain the authority when sources disagree.

Community patch trackerCarnival Hunt Wiki